Chapter 495 Rules And Regulation

(A/N: Bonus Chapter).

OVERARCHING REGULATIONS

OBJECTIVE-

The goal of this event can be summed up in three simple points:

To seek talent that can be groomed under the EverSword Household.

To remedy the growing conflict between established legal and non-legal powers that have clumped up into scattered organisations.

To showcase the various styles of combat born within Pelian and to inspire aspiring combatants who are indecisive over which discipline to pursue.

CLASSIFICATIONS-

During the course of the PAR, participants will be identified as CONTENDERS while spectators will be identified as WITNESSES.

STIPULATIONS FOR CONTENDERS-

A liberty has been afforded by the EverSword House for the convenience of involved parties. An aspiring group can become a Family by registering with the Organisational Authority Registrar in any of the prominent cities in Pelian. Indecent or criminal backgrounds will not be considered during this procedure or the event, however said established Families must be at least 45 days old by the time the PAR begins.

Any aspiring CONTENDER can sign with a Family of their choosing to formally become a member in order to participate in the event.

All Families are allowed a maximum of 20 CONTENDERS who will participate in the event.

Once a CONTENDER declares their participation, withdrawal is forbidden. If said CONTENDER is insistent, a window for withdrawal will be opened but with fitting consequences.

REWARDS-

The EverSword House will setup three Circles of conscription; the Outer, the Inner and the Chosen. Performance within the Royale by Family representative, CONTENDERS, will determine if a Family is worthy of being conscripted into any of the three and their varying degrees of benefits.

THE CONTROL SEAL-

The Control Seal is a mechanism designed to first and foremost inform and ensure the individual attached to it understands the risks of participating and spectating.

With notable differences for CONTENDERS and WITNESSES, the message, 'A BRUTAL GAME OF MIGHT, DEATH AND CHANCE IS ABOUT TO BEGIN, THE ROYAL PRIZE OF WHICH BECKONS FORTUNE, RECOGNITION AND POWER. YOUR SOUL, BODY AND MIND WILL BE PUT TO GRAVE RISK IN THIS EVENT, AN INEVITABILITY IN THE GRAND SCHEME. IF YOU DESIRE TO PARTICIPATE REGARDLESS, PLEASE DECLARE YOUR NAME INTO THE CONTROL SEAL,' will appear, requesting consent.

Upon getting consent, the CONTROL SEAL will qualify an individual as a CONTENDER or a WITNESS.

The Control Seal will attach itself to an individual right before the first official collective transportation to the Venue and begin executing its secondary functions which are as:

To transport the CONTENDER or WITNESS to and from the venue of the event.

To ensure that CONTENDERS and WITNESSES remain unharmed within the atmosphere of the venue i.e. mind, body and soul, outside the Rules of Engagement.

To protect WITNESSES from the effects of high level battles.

To give visual aid for WITNESSES during the high octane and speedy battles to take place.

To source out basic information about CONTENDERS.

To provide established degree of information on the CONTENDERS to the WITNESSES.

To monitor whether or not CONTENDERS and WITNESSES have adhered to ALL the stipulations and regulations.

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ESTABLISHED RULES AND STATISTICS

TOTAL NUMBER OF CONTENDERS-

A total of 71 Families have registered for the event.

A total of 234 CONTENDERS will be participating in the event.

INTRINSIC EVENT SETUP-

The first portion of the event will consist of the PRELIMINARY ROUNDS; 1V1 battles that will take place in two batches.

Each CONTENDER is mandated to have at least two chances in the PRELIMINARY, thus two rounds of these battles will take place with those who lose in the first round eligible to try again in the second round provided they do not die.

A total of SEVEN matches will be held within a single day, followed by a TWO day break for both CONTENDERS AND WITNESSES in order to keep activity outside the venue stable.

The purpose of the PRELIMINARIES is to allow weaker CONTENDERS a chance to showcase their capabilities in order to potentially get selected for even the lowest class of conscription. The evaluation of potential will be handled by selected personnel from the EverSword House.

The main event, the Royale, will be held after the two PRELIMINARY ROUNDS, those that remain being left to battle it out according to the rules that will updated at that time and further explained by the GAME MASTER.

RULES OF ENGAGEMENT-

Within the arena for the PRELIMINARY ROUNDS:

Fatalities are acceptable and a KILL is counted as a win.

Surrender is also acceptable and will not discount a CONTENDER for the next PRELIMINARY ROUND.

Each match has a time limit of one hour which upon being exceeded will prompt a draw.

In the case of a draw, both CONTENDERS will be disqualified from the event but with compensatory CONSEQUENCES.

If CONTENDERS have any queries or complaints, they may take them up with the GAME MASTER.

RULES ON TOOLS AND ARTEFACTS-

Each CONTENDER is allowed only ONE LEGENDARY grade tool or weapon and nothing beyond that in grade or quantity.

Each CONTENDER is allowed only THREE UNIQUE grade tools or weapons and nothing beyond that in quantity and below in quality.

Outside of high level personnel, no WITNESS is allowed to carry an artefact of LEGENDARY grade or higher.

If any of the above are not adhered to, the CONTROL SEAL will be prompted to confiscate all the individual's possessions on top of the compensatory CONSEQUENCES designated in the rules.

VENUE-

A variety of convenient facilities will be offered within the venue for the basic and advanced needs of all CONTENDERS and WITNESSES.

The services offered will have assured quality and top notch performance, catering to the maximum number of individuals carried within.

Exit and entry will be dictated and managed by the Control Seals as well as the GAME MASTER, with wanton movements beyond boundaries dubbed intolerable.

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~Sponsored by Mashu_Berusutora~

p1ease visi(t) nove1B(in).ne)t

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[Authors Note]

Please do read these rules carefully. They are extremely relevant to this arc. I figured adding them here instead of in the auxiliary volume would help with navigation.
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