Chapter 900

Compared with the easy-to-understand disaster names of the previous few times, I saw the new disaster names on the bulletin at first glance.

Many people frowned and their faces became serious.

"What is this, is it a mist that makes people hallucinate?"

"Qianhuan. Could it be that this mist can change into different states? This is not good news."

"Hey, look, the version number displayed in the game is different, it is no longer real survival, it has become the origin of ten thousand paths!"

"The last version was updated for less than three months, and this is another version?"

"No way, is it possible that those alien races can call gods for support at will, it's bad, it's bad."

There are too many one-time changes, and the specific announcement information is still being sent out.

But just looking at the current changes, it seems to be another major update that is no less than the appearance of land and sea in the previous version.

Directly from the real existence of version 3.0, to the origin of ten thousand paths in version 4.0.

"It's another change that hasn't happened in the future wasteland. It seems that what happened in the ruins, as well as the disappearance of the sun and the moon, have a big impact on the game."

Su Mo rested his chin, pondered, and patiently waited for the follow-up announcements to be updated one by one.

In the future wasteland, the 3.0 version of real survival will continue until the end of the year.

Then just do a small mid-season update, update to version 3.5, codename: PlayerUnknown's Battlegrounds.

This version adds a lot of challenges to test the player's survivability, and also comes with an activity similar to the lucky star, which greatly reduces the pressure on human beings on special supplies.

It will not be changed to version 4.0 until the beginning of the second year, when the humans who returned from the sea go ashore and fight against the aliens.

Subsequent versions basically follow the results of this battle for survival.

The fight is fierce, and the game will be updated with a relaxed version, so that both sides have a chance to breathe for the time being.

After shaking hands and making peace, the game will distribute a version with resource conflicts and provoke the battle again.

Change all the way, change all the way.

With the complete decline of the alien race, reaching the verge of being annihilated, the game was iterated to version 6.0.

Code Name: Civilization Recovery.

Su Mo thought that what he did would cause a version change, but he didn't expect the change to be so sudden.

But that's okay, if you can avoid the next big battle, maybe you can develop more comfortably.

Ding.

The first update was finally posted, and it automatically popped up on the home page of the game panel.

It's a version update!

[Record]: It is detected that the current wasteland living environment has been damaged to a certain extent by "inexplicable external forces" (completeness: 62.5%), and the game will automatically update the version to repair the bad impact of this damage on the player's game progress.

[Record]: It is detected that there are at least "33" different player development routes in the current version, and the game will automatically install new game interfaces, functions, and display methods to highlight the route differences in the most intuitive way.

[Record]: It is detected that at least "99" players' physical attributes have reached the "limit" in the current version, and the game will automatically update relevant functions so that players can better understand their abilities and enter the new leaderboard to obtain rewards.

[Record]: Due to the loopholes caused by the improper supervision of the game this time, the game will make a certain degree of compensation for the impact on players in the New World. Compensation range: New World (Territory), Compensation Reward: Randomly selected (the lord can enter specific items to browse related information)

[Records]: It is detected that the current version of the main map - New World, has a number of vulnerabilities that have not been fixed. The game will continue to promote the repair within the next 30 days, and make a certain degree of adaptive adjustment to the map. For detailed adjustment information, players can enter specific entries to browse.

[Record]: It is detected that the number of non-player active creatures in the current version has exceeded "50,000". The game will automatically enable the error correction mechanism and launch new creatures to improve the game experience of normal players.

[Record]: Congratulations to the human player "Sumo", you can click on the trailer below to view the content of this version update, I wish you a happy game!

Familiar update methods, familiar update trailers.

Use the big hand of your mind to drag the cumbersome announcements to the bottom, and there is a triangular play button.

With a light click, the game interface starts to darken and then disappears, and a section of screen quietly emerges.

Su Mo glanced down, and first glanced at the time of the entire trailer.

Compared with the half an hour of the ocean version, it is a bit shorter, this time only twelve minutes.

At the beginning, the lens of the camera is not on the ground, but travels through the fog and flies downwards.

Accompanied by instrumental music with clear drum beats, it condenses a sense of chill.

Gradually, as the camera passes through the fog, the picture below becomes clearer.

A large rift valley cuts across the ground, and in the center of the rift valley there are countless black spots squeezing around like ants.

But before everyone could see clearly what was going on, the instrumental music stopped, and a clear sound of shouting and killing exploded, scaring people to their spirits.

Boom!

Boom!

The drumbeat suddenly accelerated again.

The camera zooms in further, and this time I can finally see clearly.

The small dots like ants in the sky are obviously different creatures fighting together.

Moreover, the way they fight is primitive and mysterious.

There was a humanoid creature wearing heavy armor and holding a long knife. With a wave of his hand, a blade glow of more than ten meters burst out, and a huge gap several meters long appeared in the cut ground.

There are alien races with grotesque shapes and ferocious faces, flying in mid-air and constantly raising their hands to sway, spewing out waves of blue poisonous mist.

There are human soldiers with armored vehicles rampaging, machine guns rumbling continuously, and spitting out tongues of flame.

There is also a masked monster who raised his hand to summon a giant made of sand and ordered it to charge forward.

The scene was extremely complicated and chaotic, and there was basically no clear division of camps.

The choice of opponents is also based on whoever has eyes with whom, and they fight together mindlessly, without any rules and tactics at all.

The camera starts to focus, switching back and forth between the various creatures.

Like a feast of Hollywood special effects full of sincerity, the pictures in the trailer are extremely grand and brilliant, and the sound effects of various bursting lights intertwined can be described as shocking.

Not long after, accompanied by the increasingly fast-paced instrumental music, the finally focused lens slowly floated high into the sky.

There, a stone with a strange shape was trembling slightly, emitting a mysterious blue light.

The light projected out, faintly forming a familiar face of Su Mo.

"Damn it. Isn't this a Boundary Stone?!"

Recognizing the source of this stone at the first moment, Su Mo screamed in his heart.

The piece in the picture is very similar to the core of the nascent world in Yu Tie's hand, but the details are more complete.

According to the surface of Adam's face, it is not difficult to guess that the world corresponding to this boundary stone

"The Origin of Ten Thousand Paths."

"Could it be that the consciousness represented by this picture is the end of ten thousand paths and the ownership of this boundary stone?"

There is no answer.

The game does not give a textual description.

The screen gradually dimmed, hidden behind the game panel.

At the same time, the changes to the Origin of Ten Thousand Paths in version 4.0 began to be announced one by one.

[Records]: Version 4.0 - The Origin of Ten Thousand Paths will be updated to the player's game panel in seven natural days. Estimated update time: 12 hours. All player game boards will be automatically disabled during the update, so be prepared in advance.

[Record]: After version 4.0 is installed, a large number of functions in the current game panel will be limited/no longer provided/costs will be changed. The specific list is:

Chat (world chat/no longer available → fee-based; area chat/Lv4 unlock fee → no longer available; disaster resistance channel/charge → no longer available; new faction chat/free for a certain distance, beyond the distance ladder fee; new territorial groups Chat/range fee monthly rental system; new territory private chat/personal fee monthly rental system)

Trading market (no longer available → fee-based offering / function change)

Manufacturing (for a fee → no longer available)

Storage space (fee → no longer available)

Identification service (fee→free/up to three times per day)

Disaster Resilience Channel (Open→Close)

Disaster Leaderboards (feature changes/reward upgrades)

Cross-civilization translation function (open → close)

[Record]: After version 4.0 is installed, new fixed functions will be launched in the current game panel. The specific list is as follows:

Personal attribute panel (players can enter the attribute panel more intuitively and view various information related to themselves)

Personal achievement function (to achieve unique achievements, you will randomly get different types of rewards)

Personal map function (where the player has explored, will now be displayed on the map in a more detailed manner)

Personal preference route function (after the territory has selected the overall route, players will have the right to choose their personal preference)

Personal pet function (players can bind tamed creatures to establish unique connections)

Item return function (the player's self-made items reach the normal level evaluation, and after passing the game appraisal, the corresponding attribute panel can be obtained and included in the game upgrade route)

Building search function (the player's self-made building reaches the normal level evaluation, and after passing the game appraisal, the corresponding attribute panel can be obtained, which is included in the game upgrade route)

Bio-retrieval function (players have tamed creatures to reach the normal level assessment, and after passing the game appraisal, they can obtain the corresponding attribute panel, which is included in the game upgrade route)

Refuge search function (the player's self-made shelter building reaches the normal level evaluation, and after passing the game appraisal, a certain fee can be paid and included in the game upgrade route)

Territory multi-dimensional management function (the lord can manage the territory more conveniently, and this function can be distributed to the territory managers for use)

[Record]: After version 4.0 is installed, random creatures will be released in conjunction with the disaster "Thousand Illusion Fog", and the scope of distribution is: New World; Note: The creatures released this time will no longer participate in the game competition and will be included in the scope of the aborigines.

[Record]: After the 4.0 version is installed, the game will regularly push new rule adjustments to update the version faster and better serve the player's game experience.

[Record]: The weight of the new personal shelter is increased (installed after 30 days). After placing the shelter, the player will take 24 hours as an interval, and must return to the shelter to refresh the status at each interval. The player's personal attributes will be weakened to a certain extent if the interval is exceeded (10% weakening per interval/maximum weakening times: 5).

[Record]: The weight of the new territory refuge has been increased (implemented after 30 days). After the player is included in the management of the corresponding territory, the interval will be 18 hours. Each interval must return to the refuge and stay for more than 6 hours to refresh the state. The player's personal attributes will be weakened to a certain extent if the interval is exceeded (5% weakening per interval/maximum number of weakenings: 15).

[Record]: With a stricter review mechanism, the game will increase the ability to hunt for loopholes and the degree of punishment. Please do not make any behaviors that exceed the boundaries.

[Record]: For a richer ecosystem, the game will add more auxiliary ecosystems to maintain game stability. There will be related tasks to open at that time, so stay tuned.

[Record]: The territory prosperity function will start a small-scale test in the near future. After the test is passed, the lord will get a certain degree of opportunity to set foot outside the territory according to the level of prosperity, so stay tuned. (This bar is only visible to the lord)

【Record】:

Happiness comes too suddenly.

Without any advance notice, or even the slightest trend, the game has undergone a downright major update.

From top to bottom, dozens of changes are dazzling, almost subverting the previous gameplay.

Not a game, but more like a game!

The much-anticipated return of World Chat.

The trading market that can create miracles is opened again.

It is more intuitive to see the various property panels that have changed.

Thoroughly digitized retrieval function.

Plus pets, maps, and preference selection

With the updated functions, the game seems to have heard the voices of all players, and each of them is very practical.

Of course, the disaster resistance channel is completely closed, storage space is a thing of the past, and more complex shelter weights.

All kinds of weakening are also very fatal, which directly caused the people who just watched the changes to be fried!

Chen Shen: "The creatures released later will be included in the aborigines. Is it because the game doesn't plan to release panels?"

Su Deben: "It's broken, why does it feel more restricted when the attribute panel comes out?"

Li Hu: "You have to go back to the refuge every day, otherwise you will have to deduct attributes. This restriction is too abnormal. If you go out to the army for half a month, you will be useless!"

Shen Ke: "Retrieval function, this function feels a bit practical, and it can greatly reduce the difficulty for us to count materials!"

Qiao Yuansheng: "Gamification is not a bad thing sometimes. At least this attribute panel can save us a lot of trouble. We can directly see the attributes of each person and assign different tasks accordingly."

Chen Kai: "This tends to be a route choice. The more I look at it, the more I think it looks like a profession in the game? Could it be possible that we can become the kind of monsters seen in the previous trailer?"

Pei Shao: "I advise you not to think about it too much. This is not just a matter of changing jobs in the game. We dug up the ruins and so on before. The blood drop is not a tendency to choose props, right?"

Qi Qin: "Good guy, don't you pay attention to the storage space? The loss of this thing is a major weakening of those caravans."

Everyone has their own different views. Su Mo listened briefly and found that everyone had a certain degree of expectation and fear for this update.

But there is no way, this is an inevitable change brought about by the big update.

From a familiar environment to another unfamiliar environment suddenly, even playing games, you will be taken aback for a while.

Not to mention a wasteland with only one life, and death if injured.

What players want to see more is positive, a little weakening will make people feel a great sense of insecurity.

As a lord, Su Mo paused and gave an evaluation based on the game's previous update habits.

"Version 4.0 should be a version that emphasizes development, so don't worry too much."

"In the past, there were only enemies and enemies in the wasteland, and friendly forces and friendly forces. This time the game added aborigines without a game panel to build a more complete ecosystem. Maybe it is because we want to expand a strategic buffer zone and prolong the time for conflicts to erupt."

"But if you really want to compete for development, humans have never been afraid!"
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