CH 28

[The Fight That Cannot Be Lost]

Babi Niflheim, contrary to his violent motions, has a fighting style that makes heavy use of abnormal status.

There are three types of abnormal status that he uses, they are ‘curse’, ‘oblivion’, and ‘panic’.

By bestowing them to his attacks and skills – overlapping them, he restricts the opponents’ action, and bring them down with high attack power from his battle ax.

Depending on whether or not one can deal with these abnormal statuses, the difficulty level of his capture will change greatly.

“Ooooooooo!!”

Along with a scream, Babi slams his battle ax at his feet, and along with the shockwave from it, purple smoke spreads to the surroundings.

This smoke has the effect of inflicting the abnormal status ‘curse’, and ‘curse’ has the effect of whittling one’s HP every turn.

Unlike ‘poison’, its slip damage is low, but it disables the natural recovery that activates at every turn, and it can be stack up to 5 times, so if you take it lightly, it is guaranteed that you’ll face painful experience.

“Of course! I’ve already prepared the countermeasures in advance!”

Before the approaching smoke, I ready the ‘Paladin’s Round Shield’ equipped in my left hand and go forward.

I jump and, riding on the momentum, tackle Babi, who is brandishing his battle ax for a follow up attack – breaking his posture.

“The likes of you mere human daaaaaaaaare!!”

“Oops.”

In response, Babi swings his battle ax in his broken stance.

The attack can’t be said to be very powerful, but if I get hit directly – with the weight of the battle ax combined with his natural superhuman strength – I will get considerable damage.

Having the initiative of the battle taken, I calmly take a distance with a backstep and reposition my shield.

(Alright, the ‘Paladin’s Round Shield’ is working well. With this, ‘curse’ is no longer a problem.)

‘Curse’ doesn’t dispel naturally, but instead, there are more items and equipment that can deal with it than ‘poison’. The ‘Paladin’s Round Shield’ that I’m equipped with is one of them.

‘Paladin’s Round Shield’ is an armor with the ‘curse nullification’ ability that can usually be obtained by defeating zombie knight-type enemies.

There are many places where zombie knights appear in early dungeons and quests, so even if you obtain it, it’s defensive power can’t match up with the attack power of the enemies’ in the mid-stage; to begin with, there aren’t many enemies who uses ‘curse’ in the whole game, so there’s no reason to keep it as there’s no particular scenario in which you need to use it… in a sense, it’s a bad shield.

(But when it comes to solo capturing this guy, I need to take countermeasures against curse. In order to reduce the factors that can worsen my condition even by a little, I have to have ‘nullify’ instead of ‘resistance’!)

For example, among the curse resistance equipment that comes to my mind, the one with the highest amplification is a necklace with ‘curse resistance 80%’.

In addition to curse resistance, this necklace has stat corrections and some additional special effects, so it is far more useful than the ‘Paladin’s Round Shield’ as an item.

But for gamers, 80% resistance is almost synonymous with it not working about once every two times. It is no exaggeration to say that it lacks credibility.

If it’s the original protagonist, he can nullify it with the effect of special (event) buff ‘Anubis’s Blessing’ which gives 50% curse resistance and be equipped with appropriate accessories, but this time we can’t let Babi escape from this place, so I can’t have him put resources into another action, thus I didn’t get that buff.

Therefore, I first chose ‘Paladin’s Round Shield’ as a countermeasure against ‘curse’.

This is because it is easier and more stable to cope with the battle with the certain ‘nullify’ than with the unstable ‘resistance n%’.

In addition, there so many dead paladins – to the point of being sickening – in the ‘Netherworld’, if you just take your time to beat some, there will definitely one that will give it to you. Iyaa~, I wonder why there are so many dead paladins, so strange~.”

So, if he fires a ‘curse’ attack, I’ll have a chance to act freely. I can attack, or I can use items.

“Bastaaard, don’t mooove!”

“No, thank youuuu!”

This time, he slams the battle ax on the ground, and with its recoil, he closes the distance and reach out to me.

His hand is wrapped in a red aura that clearly looks to be dangerous if touched, and of course if I get caught, I will get damage and the abnormal status ‘oblivion’.

Nonetheless, his movement is monotonous and easy to avoid.

Instead, if I get caught, my head would be slammed to the ground and get dragged around as is – ‘won’t my face be a mess?’ – Thereupon I would be seriously dying.

When you get abnormal status ‘oblivion’, most active skills will be unusable for 3 turns. The main point is I won’t be able to use active skills such as ‘Flame Sword’.

Because this world is not a turn-based system, I confirmed it with Anubis in advance, and it turned out that the effect duration is 30 seconds. In other words, 1 turn is 10 seconds.

During that time, I will not be able to use the technique of intercepting and offsetting the opponent’s attack with skill like I did against Higaki, so adding the damage I received by the grab attack, I will be on the verge of death in an instant.

In that case, there is the option of taking a distance and regain my footing, or to depend on the accumulation of the opponent’s flinch value and counterattack with a normal attack, which I prefer more.

“It’s a hassle to decide which though, so I’d rather nooot!”

“To grumble before meee! Die, die! Face your deeeeath!!”

This guy, every time he attacks, he would spit out a low-level curse line, so noisy.

While thinking about such things, I parry the battle ax’s continuous attack with my shield and sword.

Basically, his default attack to hit once or twice together with his own afterimage, but if you know the trajectory of the first hit, you can predict what the second hit will be.

If he brandishes his battle ax, his afterimage will swing from the side.

At that time, if he’s holding the handle with one hand, he will swing from the right, and if he’s holding it with both hands, he will swing from the left, so depending on the way you parry it, you can use the opponent’s attack to overcome the second hit.

If he takes a sideways swing, the second hit will come from the opposite direction to the first hit, and immediately after you avoid the pincer attack, a thrown battle ax will approach you from directly opposite to you, and if you manage to avoid it, Babi will suddenly appear behind you with the battle ax that you should have avoided and strike you with it.

“Don’t… don’t… mess with meeeeeeeeee!”

In response to his scream, a giant Asura with six arms appears behind him.

In each of its hand is the same battle ax as Babi, when I think – ‘will it slams all of them on the floor at the same time?’ – it twists its body and mows down the entire room

It’s approaching while politely cutting everything, from the ceiling to the floor; it was a great skill that hits all target in the original work.

I immediately shoot a ‘Fire Snake’ with a scooping up motion, making it slithering an inch above the floor to raise the battle ax, though a little, then I run with all my might toward it and slid down through it.

The battle ax that hit the floor behind me destroys the ground and pierces through it as is, so the rubbles that flies at that time hit my body like sprays. In addition, the wind pressure generated by its blade becomes wind blades and cut my body.

Once everything settled, my whole body is covered with blood. Even so, there is no way to overcome this attack other than this method, so not dying is already fortunate.

After using the great skill, Asura disappears. However, just before it disappears, it shoots a glare at me, and exposed to its sight, I drop the item I tried to use to recover on the spot.

“Ng~~~~~~~!! Shiiit!”

Asura’s glares that always activate after it uses a great skill.

When exposed its sight, you will get abnormal status ‘panic’.

‘Panic’ is an abnormal status that makes it impossible for you to use items for 2 turns.

Normally, it is not much of a threat, but Babi will immediately do a follow up attack after the unavoidable great skill, so no matter how big the upper hand I’ve gotten, I will be pushed into disadvantageous position in an instant.

Fortunately, he couldn’t use that great skill consecutively, so it’s a relief, but I have to tide over 20 seconds with my HP in precarious condition. If I get ‘oblivion’ on top of it here, all I can do left is to pray for luck. This is a totally bad situation.

Moreover ‘panic’. I have no equipment to counter it, so I have no choice but to weather through it with fighting spirit, riiiiiight!

“Damn iiiiit!! Do your best, don’t lose, raise your level so you don’t die, meeeeeeeeee!!”

“Eeeii, don’t bewilder me with your nonsensical words!! Don’t confuse me!! Don’t irritate me!! The likes of you cockroach-like human aaare!”

I grit my teeth tightly to endure the fear, and look ahead at the experience point log reflected in my vision to support my heart.

Ahh, shit, it’s scary. I hate this, I want to run away. I want to scream so much that I shivers.

Even so, I won’t back away. I refuse to retreat. I will either hold on until help comes, or level up and preserve my soul!

Be brave, I’m about to level up! The ‘Sojun (lit. fidelity shield)’ skill will soon be available for derivation!

“Alright. Alriiight!! I’m back in shape!! Let’s play more! Papaaaaaaaa!”

“I’m not your father! Stop it!! You give me goosebumps!”

This is my style curse return! While saying something stupid to calm myself even a little bit, I continue the fight.

Higaki who wants to help Iris.

Iris who wants to be helped by someone.

I who want to raise my level.

This strategy in which everything is compatible in order to draw my motivation, to raise my motivation. The one who is responsible for it is of course the planner, which is, this me.

Then, until that moment when I or this guy disappears, I have no other choice but to laugh loudly and keep fighting.
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