Chapter 486: The function of Shenyinhui's split rudder

The three who had reached the status of envoys quickly established a sub-helm of the Shenyin Society in the hidden area under the arrangement of the major guild forces. And secretly research the special buildings that can be built.

There are only four special buildings open at this stage:

One is the well-known teleportation altar, but in addition to teleportation and resurrection, it also has the purpose of storing spiritual energy and charging other facilities.

The second type of special building is the dream passage, which can separate the sub-rudder from reality, sneak into the dreamland where Du Wei stores materials, and other illusions that are vaguely connected with the world.

The main construction material is the emerald branches dropped from the ancient war tree body in Grey's Forest.

Players had collected this kind of material when defending Grey's folder, but because they didn't know its usefulness at the time, most of them were sold cheaply by casual players.

[Turbo Duck], who loves to collect unknown materials, is ecstatic. There are several emerald branches piled up in his warehouse, just in time for use.

Moreover, the sub-rudder is the common property of him and Tianzhu, and [Turbo Boost Duck] took out materials to build facilities, and he can still get due compensation.

The major guilds have also collected some branches, but they consume a certain amount of branches every time they are used, so now they can only create the dream channel first, and then slowly test it after the immediate national mission is over.

The required material for the third special building is the unquenchable flame of the burning camp, which is also one of the materials that the player has obtained.

The facility built with it is called the Sacrifice Shrine, where life sacrifices can be performed to summon powerful alien monsters. After taming them, they can also become a powerful help for the magic tamer.

[Horse Guide] My eyes light up, I think the strength of those monsters from other worlds can at least rival that of the Phantom Wolf King. At that time, there will be another force capable of controlling large-scale wars.

Since Tianzhu conquered the Red Dragon, the National Treasure Club has been overwhelmed by the Tianzhu Legion. Although there is also a phantom wolf king controlled by [Feng Jifeng] in the alliance to compete with it, but its strength is still inferior.

Moreover, the object of the Phantom Wolf King's obedience belongs to the Mutual Aid Association, which on the contrary weakens [Director Ma]'s dominance over the entire alliance.

"Treading Stars"

The National Treasure Club led by him is divided into two groups, 70% are still preparing for the adventurers' event, and the remaining 30% are going to the burning camp to collect the non-extinguishing fire seeds.

The last special building is called the Advent Temple, which can give the Shenyin Society the ability to transfer it to any place. Correspondingly, the farther the distance is, the greater the material and energy consumption will be.

To everyone's headache, the main material it needs is also unknown, and Du Wei only gave a general description—material with space transfer ability.

The first thing players thought of was magic silver, but the magic silver they got before was used to refine magic silver bracelets, and the supply was always in short supply.

After the members of the major guilds received guild contributions, the first item they wanted to exchange was the magic silver bracelet, so no matter who it was, they didn't have any leftovers.

When Du Wei and the players explored the human kingdom, although they also learned some materials with the same attributes, the known materials are all under the control of the princes and nobles, and they are circulated as a strategic resource, and rarely flow to the people.

If you want to discover new magic silver veins and materials of the same attribute, you can only further expand to the realm of Warcraft.

However, frequent incidents in the human kingdom have greatly slowed down the player's land reclamation process.

One of the purposes of Du Wei's announcement of this special building is also to encourage players to explore outside, but the nobles in the human kingdom are always lagging behind.

This is also one of the biggest problems he faces now. If he really completely ignores the various tricks of the great nobles, he might be backstabbed at some point.

Victor County has now become the center of player power activities, equivalent to the capital.

If it is attacked back and forth by monsters and humans, it is small to move, but it is big to be squeezed out by the entire human kingdom.

Unless he can find an area that is easy to defend and difficult to attack whether it is facing Warcraft or humans. He has the capital to separate the party, completely ignoring the targets of the big nobles.

Although it is feasible to escape into the Whale Country, the way from the Whale Country to the outside world is completely unknown. If you really shift your focus to the past, you will probably dig your own grave and seal off all your future.

When Whale Country explores to the edge, it will be the time when Du Wei's deadline will come.

In addition, the player's threshold for fright has reached a critical point at this stage.

Without the player's knowledge, it is difficult for them to actively collect the energy consumed by the supply lamp for themselves.

If it is notified, it is likely to cause more negative effects.

Recently, the energy has shown signs of being unable to make ends meet, so in order to encourage players to take the initiative to be frightened, Du Wei set the mental energy used by special buildings to increase only after being frightened.

To put it bluntly, it is to design a rule that does not exist to guide the player to develop in the direction he expects.

Now, in order to activate the special building in the sub-helm, the player has to go to the more terrifying World of Warcraft to feel the shock and fright at the spiritual level.

Many top players have almost adapted to the weird atmosphere in the original game. As a result, due to the appearance of special buildings, the players had to bite the bullet and find fault for themselves.

Some active minds wanted to rely on acting skills to gain spiritual energy, but they didn't get any benefits, so they settled down and went to collect spiritual energy honestly step by step.

In order to accumulate spiritual energy in advance, the major guilds began to encourage timid players to explore more dangerous areas.

Originally, the wasteland reclamation group recruited only elites, but now they deliberately relaxed the conditions, allowing players whose level had just been promoted to Black Iron or even lower to enter, forming a trembling death group.

Unknown newcomers happily joined the land reclamation group, but ended up becoming cannon fodder for no apparent reason.

The captains who knew the inside story changed drastically in order to collect energy. Originally, in order to catch up with the progress of the land reclamation team, the captains were very strict with the members.

Before they face new monsters, they used to strictly formulate tactics. If someone makes a mistake and causes the group to be destroyed, they will be held accountable, which greatly reduces the fun of the game.

Some people even feel that playing this game is more tiring than going to work. If it weren't for the real senses, they would have given up on it long ago.

But now all the captains are kind-hearted no longer pursue progress, and take the lead to lead everyone to reckless new monsters.

Even when a rookie player accidentally caused the group to be destroyed and blamed himself for quitting, he was still able to persuade him. What's more, they don't hesitate to give more guild contribution points to keep them in the team and lead everyone to encounter more dangers and frights.

This change has also greatly improved the game environment, and the Grand Guild's attitude towards newcomers is no longer so unattainable, actively attracting all kinds of timid people.

However, the combat power of the land reclamation group and the player team that resisted the monsters at the border was also greatly reduced.

Player groups who often go to accept missions from the Adventurer's Association will experience a significant drop in mission completion efficiency.

This made the attitude of some natives who thought the Pryor family looked down upon them change from cautious to contemptuous and perfunctory.

Du Wei collected information from all over the world, and felt a lot more at ease.

I never thought that this operation would kill two birds with one stone. It not only greatly increased the reserve of mental energy, but also eased the vigilance of the natives towards the player group.
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