4 4 Stories Alchemy ★

After registering as a friend with George, I followed "Hui Sword Shop Skills George".

George, come on.

"NPC shows the name, but the player can optionally show the name and set it to hide. I'm not hidden. This is a kind of measure that makes it hard to identify PvP as a player who is hostile because of its name alone, in a game that has a lot of PvP. It's a good consideration to have the skills to fake the look... '

That is.

After all, this game, which has a lot of fighting between players, seems prone to remorse between players.

In other words, there is also an element of identifying players solely by their appearance.

When they become friends or are in combat, their character names appear regardless of their hidden settings.

I'll just leave my name hidden.

There were other fine setting items, but I skip reading them because they are so annoying.

Later, no.

By the way, even though it was the first day of service, George's LV was 10 because it was a beta test set, just like Yuki or Kouya.

At the time of beta testing, the upper limit of the level seemed to be 10, with George at the highest level at the moment. It makes sense to have your own shop as of the first day of service.

It seems that George is a production job and is empowered with decorative skills, and based on materials he has brought up in the dungeon, he produces and sells Hui Sword (arts), ornaments, and accessories to players.

"Ha... okama"

I also find it a little unfortunate that my first friend to remember is a colored black wolf in "Tsukinothea," a world of clan clans, but he seems like a good guy, so I kept him a friend for now.

I'm like Nekama, too.

I can't tell you anything about humans.

What is Nekama? Real is a man, but within an online game, it is the generic name of someone who plays a woman.

Now I may not be necama because I'm a woman in reality, but I definitely want to claim a man.

"Ha..."

When I go to City Hall/Hospital, I wonder if I will be judged to be a woman, after all...

Ma, well...... Not now. No, that's not true.

Forced to crush dark anxiety and regain consciousness to the game.

Anyway, George is just a beta tester, and he's going to provide useful information if we stay friends. Sometimes there was such a deliberate part.

And I'm in the middle of exploring Michelangelo, the first city of the Clan Clan.

Rather, it is a search for materials that are likely to be used in alchemy.

George, the sarcastic material can be collected in the field, outside the city, but can also be discovered in the city.

The time now is 10: 20, and from the point of view of the 11: 00 rendezvous time with my sister, I will stop saying that I am on the field.

The meeting place with my sister, "Church", has not been able to identify the location, so it is the policy to look for "Church" and also for materials.

While I walk there properly, I sometimes find the contents of my bumps and crates beside the road.

"You're falling all over."

There were many patterns with nothing in them, but 'water' could be collected from the bumps and various things could be collected from the crates.

"Miko Nut", "Phew", "Horse Phew", "Cow Phew", "Weed", etc. Water, hun, and weed are as the name suggests, but I have no idea what 'Mico fruit' is.

Even if I read the description, it just says [nutritious fruit].

It's a very normal red nut that looks 2 centimeters big.

Speaking of other unusual things, I also got a small amount of material called 'Coke' and 'Mold' in the corner of an alley that doesn't get sun. In addition, the cobblestone (Shiitake) had been turned over by some kind of impact, so I checked the crushing area and got some "hard stones".

"We've gathered the materials, too, and I think I'll try and alchemize them"

I sit on the ground in an alley where the sun can't reach me and use the Copper Balance.

A scale is an instrument used to measure the mass of an object by hanging a hammer (stool) with an object that wants to weigh the mass using the principle of the object.

At the same time as use, a balance is embodied from the item storage.

"Ooh."

There is nothing on the top plate on the left and right of the scale, and the balance of the scale is maintained.

Well, shall we just call it alchemy?

Ability "Conversion" is stated to be able to convert materials and items upwards or downwards.

In other words, it would be possible to make the original material a better object or vice versa.

Abilities worthy of alchemy, which transforms iron into gold.

First, get the most 'water' out of the item storage.

'Water' was inside a bottle like a wine bottle.

Keep that up and put it on the top plate to the left of the balance.

I'm concerned that the weights of 'water' don't tilt the balance, but well.

Now you should be ready.

Activate Ability 'Conversion'!

…………

……

Nothing changes in the balance or 'water'.

"Top Conversion!

Beautiful voices don't make a difference.

Hmm. What shouldn't I be?

I gaze at the 'water'.

Water placed in a bottle-like shaped bin. Upstairs the plug was closed with something like cork.

Here it is!

Can't you do the alchemy without opening the plug?

Make a cup of creepy noise and I'll open the 'water'.

Then place it on the top plate on the left again to activate the abilities.

"Top Conversion!

But once again, no response.

What the hell happened?

I don't think so, but it wouldn't be like spilling water directly onto this thin upper plate, would it?

I have 12 bottles of water, so I decided I wouldn't mind wasting about one, and I slowly tip the bottle and pour the water over the balance dish.

Then a strange phenomenon happened.

The water flowing according to gravity stopped the falling motion before coming into contact with the dish.

It changed spherically in the air and stayed there.

Furthermore, the bin, which was a "water" container, disappeared with the white effect when the contents were emptied.

"Wow... just fantasy"

And to the left dish side where the water polo was floating, the balance seemed to lean (...).

"Hmm..."

I'll try the reasoning that the balance leans = recognised as a material for 'conversion'.

I'm getting kind of excited. This kind of research-like feeling, stepping through the stages to figure it out, doesn't it look like alchemy?

"Cohon"

Now try activating the recurring ability 'Conversion'.

"Top Conversion!

However, no particular change can be seen this time either.

Water polo and balance remain silent.

After all, something doesn't seem to be enough yet.

It is also possible that the material 'water' cannot be 'converted' in the first place, but it should still be too soon to give up.

I've devised a way to place the material. Abilities are also mastered and activated.

Why hasn't it changed?

What can be thought of is simply not enough quantity.

That's all I could think of. I empty the bottles one after the other and pour them into the water polo.

The water polo gets bigger and bigger, and proportionally, the inclination of the dish under the water polo sinks bigger and bigger.

More importantly, the scale itself becomes huge.

This...

10 bottles of 'water', the change was set aside when it was empty.

The balance that was leaning suddenly maintained equilibrium.

Obviously, until earlier, the left dish with the water polo floating was more sinking, and now both dishes are in equilibrium.

The left dish shows' water x 10 'worth of water balloons, and even though nothing is present on the opposite right dish, the mass of both dishes is equal.

That is!

Convert and the top version of 'Water' material will appear on the right dish!

"Top Conversion!

As you can see, the balance is a dazzling hiccup -.

The water polo that was on the left disappeared and a cloudy water polo floated on the right plate.

: Top conversion of water x 10, failed:

: 5 x dirty water done:

: Top conversion of water x 10, failure sewage x 5 was recorded in the recipe:

A ruthless log came out.

... Failure.

- Sewage [Clear Water]

Ma, well, it's something I could grasp how to use the balance and how it works, and let's be good.

But this is funny.

Then I used the material in my hand several times to try the ability 'conversion'. So, to sum up what I found out, this is what happens.

First, about the top conversion that upgrades the material.

Place the material on the plate on the left and continue to place the same material until the balance is equilibrated.

Depending on the material, the number required to convert upwards appears to be different.

The Hun system had 3 pieces, and the balance could be equilibrated and converted to the top once it was placed on the left plate.

And the total number of any top conversion is less than it was before the conversion.

"Do you feel that superior conversion consumes a lot of the same material to create a material of one rank..."

Conversely, for subordinate conversions, just put one material on the right scale.

At the time of putting one on, the balance equilibrated and the 'subconversion' abilities were also activated.

And a great feature of subconversion is that the conversion rate increases for one material.

The result was this.

Upper Conversion

Hmm x 3 Kaoru Hmm x 1 (Success)

3 x Uma Fun 1 x Black Chunk (Failure)

Uchi no Fun x 3 Brown Chunk x 1 (Failure)

5 x Weeds 1 x Clean Grass (Success)

Mico Fruit x 10 Scum Fruit x 1 (Fail)

It was found that the upper conversion would be less than the original number of materials, whether successful or unsuccessful.

Next is the subconversion.

Water × 1 Mud × 10 (Success)

Water × 1 Mud × 2 (Failure)

1 x Mico Fruit 5 x Chico Fruit (Success)

1 x Hard Stone 10 x Stone Rock (Success)

Therefore, it was found that the subconversion increases over the number of original materials.

More skill alchemy was uploaded to Lv1 Lv2.

Skills can be leveled by using them, and they can be upgraded by using skill points. Apparently, the skill points are available when the character's level rises.

Anyway, I can't go on with the alchemy any longer because I've used all the material in my hand for the alchemy material. But this seems pretty deep, so I want to try more and more.

I am particularly curious as to what material the superior conversion of 'water' produces.

Very concerned.

That's when I realized there was a bottle of bin on top of the tar in the alley.

"Water!"

I will not hesitate to take the bottle.

From the side (was), it would have looked like one girl starved of moisture in the shade, desperate to take a bottle.

Now we're getting 'water' x 1!

But the sentence that flowed into the log was an incredible thing.

I got "1 x Fine Water".

This, no way.

Read the description immediately.

- Fine water [clearer than normal water, with a fine taste]

No way......

Quickly put out the balance and pour 'fine water' into the right plate.

The transparency is more obvious than normal water and the spheres are twisted.

No, not if you're impressed with that now.

Make sure the balance is in equilibrium, and I activate 'Conversion'.

"Subconversion!

Then the beautiful sphere on the right plate disappeared and instead a water polo about 10 times larger appeared on the left plate.

: 1 x Fine Water 10 x Lower Conversion Successful:

……

…………

Hey.

Isn't it strange that "fine water", a material that you can finally succeed in obtaining by "converting" x 10 to the top with alchemy, is falling to the side of the road?

He said it would be much more efficient to pick up a bottle falling in there than to convert it upwards and create "fine water" x 1 with alchemy...

Meaning of purposefully alchemizing.

"Alchemy is a garbage skill to sell..."

Words cross my brain when George gave me the Alchemy Kit, the Copper Balance.

……

No, it's still too early to determine that alchemy is a garbage skill.

What gives in to such a sense of nothingness?

I move from the alley to the front street in an irresistible foothold.

Mercenaries (players) on the road are walking around with their own weapons.

In inverse proportions, my footsteps are heavy.

200 eso left.

For item storage, all unknown material produced in alchemy.

Contrary to the buzz around me, my feelings sank.

As if to echo the sentimental mood, the time in the clan clan seems to have plunged into the evening, with the sunset dyeing the city in a sheer colour.

"Knock..."

The feeling of darkness is applauded, and it reminds me of the surprised look of Akane Miyachi at the moment of her whitening.

There was a certain thing in my sight that started to get even more depressing.

It was a pair of mercenaries (players).

The pair were in a friendly (nappy) relationship when they said they were in the game.

Two compassionate people in a twilight, otherworldly fantasy-inspired city.

The footsteps down the ramp between the two are light.

"Shit."

As if, the more pink aura could only be visualized around the two of us, the more rear filled, no, nettle-filled atmosphere was leaking out.

I could only leak my cunt in front of my favorite kid...

If you come with them...

This is the world of clan clans, where PvP is the main name.

A world where humans and humans contend and take away from each other.

Dos black world with human desires and hopes swirling.

I made up my mind.

Happily dyed both cheeks in a pearlescent color, look at the smiling female player.

Look at a male player with a sweeter, more soothing look than honey toast.

I will destroy Leah's recharge in this fantastic world of Tuquinothea.

The time now is 10: 45.

With 15 minutes to rendezvous with my sister, I still have time.

"Huh-uh."

I'm sure I have an evil, outrageous smile on my face right now.

I approach the back of both of them carefully and without sound.

And turn your right hand into a knife stand.

The aim is to tangle fingers, rear filled, netted spinning hands.

There, I pretended to be the fastest chop engacho ever!

I'll cut off your fringe!

"Sei."