243 240 Stories More Important Than Military Power

"Count Tallo. Security in the territory is stable."

Back at the luxurious mansion, I was listening to Deacon NPC Sebastian's report, glancing at the territorial data and checking to see what his situation was.

"The presence of large-scale bandits and thieves has not been confirmed"

Tap a window hologram that floats in space to repeat the swipe and grasp a rough item.

The first priority should not be to confirm laws and regulations, submit new drafts, review projects, create new businesses, or provide financial guidelines.

Understand the situation of the people who live and actually live in this territory and listen to them and what they want. You will listen to the people. From there, the problems will be extracted, and concrete solutions will be sought on how to improve them. I think it would be the best solution to go into that stage and then look for confirmations and loopholes such as laws and regulations.

That's why I tap items like 'The Heart of the People'.

: the hearts of the inhabitants:

"Degree of security" C [Degree of security in the territory. S · A · B · C · D · E · F lower in order]

"Loyalty" B [Numbers showing loyalty and local love to the rulers of the territory]

'Hunger' D [representing the average food situation of the population]

B is generally good.

C is normal.

D is slightly worse.

Perhaps if this number for the item 'Heart of the people' becomes F or something tragic, it will result in the collapse of the governing machinery. If the hearts of the inhabitants are softened, order and reason will be lost. Speaking of where we seek that responsibility, as human history has shown, the spearhead to which the people turn is the ruler. In other words, there will be rebellions, riots, etc.

That is all I want to avoid, so I shall set this item out in the first priority of the guidelines for action and manage it at the beginning.

"Sebastian... what will be our specialty..."

The next step is to know the strength of self-government.

"No"

Sebastian is right, none of the items have given an average of happy or unhappy.

If the lord's nickname is ordinary, is the territory I rule normal?

Well, I can't help this. Seeking more from the beginning is wrong.

"Start with… I want to increase food production"

If it is an organism, food is a priority no matter what. Without food, nothing can be done, and with food, the health of the people will improve, and the workforce will improve. In addition, the population should gradually increase and consequently lead to an increase in productivity.

: Food Industry: Tap the item in the

6 "E-Rank Wheat Fields" [Wheat Field Quality and Number]

4 "E-Rank Orchards" [Orchard Quality and Number]

3 "D-Rank Livestock Ranches" [Livestock Quality and Number]

3 "E-Rank Hunting Union" [Quality and Number of Hunting Grounds]

labeled.

Weighing in on industry and so on, food also deals with other receipts and imports.

But our land does not have excellent mines, nor do we have massive forests that are abundantly accessible to wood. Of course there are places where some output can be expected, so while not at all, that's a trivial one. There are no elements that merely make it the highlight of the territory.

Besides, low food production on its own territory still becomes an element of anxiety. It is risky to rely on other territories for items that are truly linked to raw food. In the unlikely event that relations with other territories deteriorate...... the other side is equal to the people's livelihood being gripped, and if they take the reins of the food situation, they do not know what unscrupulous conditions will be used as bargaining material.

If imports are narrowed down, not only will they suffer from famine, but also from high prices and obstacles to commerce.

"Total tax revenues this quarter... 2 million eso for territorial management and 300,000 eso for my personal assets"

With a total of 2.3 million eso.

By the way, you can use it for personal assets as you like, but eso for territorial management can only be consumed in this lordship system. The more tax revenues I get, the more money I can collect, and my personal assets.

Now, if the food situation is slightly worse, check out the item on pioneering costs.

The world needs money to do anything.

When you need 100,000 eso to open an E-rank wheat field.

Another top rank, 200,000 eso to create a premium wheat field of D-rank and...... Do you need "Kaoru Rufu" x 50?

Speaking of "Kaorufu", isn't it a material that can make "Horse Fun" with the alchemy ability "Top Conversion"?

The method of obtaining "Kaoruhun" … Hmm, there seems to be a system called [Collection (Grid)].

They say this is a system that allows material to be sourced only once every 24 hours, at a constant rate, from facilities in the territory.

From "D-Rank Livestock Ranch," I think I can [collect (Greed)] "Kaoruhun".

Hmm, commonly, materials from the Hum lineage are used as useless, and are sold in "Bounty Neck and Auction (Wonted)" amongst mercenaries (players) at a discarded price.

In other words, it is possible to buy it cheaply... this should be good.

"Let's get to producing D-rank wheat fields"

"Yes, I did. Are you sure you want to invest the funds?

"I left it to you. I'll procure the materials, so wait a while."

"My pleasure."

Determined to open three D-rank wheat fields first, new. The expense is 600,000 eso, but I had to be there. They say it takes an hour to open one field, so I want to get the material early. After messing with the management system, let's move on to creating 'hum' right away.

"Should we consider the impact of the next time there are more fields?"

More food would make food prices fall, but people's lives should be easier. However, it would be better to implement some proposed measures, such as setting tariffs on merchants' guilds and merchants travelling to and from other territories. The diffusion and development power of merchants is reliable... but there must be people who make money exporting cheaper wheat to other territories. In order to get them to pay taxes firmly, but also to establish vested interests, this is not the stage to bring the merchants into the territorial industry.

It was decided that economic policy in that area would still be good for later, as there would be no gathering of humans even if it were too tied up, and the commercial facilities items would remain through the status quo.

"I knew it would come to my attention..."

I was curious about the military, defensive items.

Tap on the various to confirm:

: Military Power:

10 "Guard's Stuff" Total of 200

3 "Nerve Stations"

"Knights of the Count of Taro (Ritter Alden)" 3rd Regiment Total 60

Two "Training Stations"

"Forge Workshop for E-Class Martial Arts" 3 Craftsmen 30

... Pretty uncomfortable.

The Guardian status is slightly lower than the current Mercenary (Player) LV. The anxiety of defense cannot be plucked. Now the mercenaries (players) will stop by the inner city or village without knowing that I am still the ruler of this territory. But if you know that there is a title-giving and territorial system... you will not only be a person who travels to the realm simply to enjoy adventure.

I want to be as strong as possible before that happens.

"But... the army is a useless goldeater, or..."

The cost of enhancing the facility is not comparable to that of a field. Even though it costs 100,000 eso to open one wheat field first, 'Guard's (Guardy's) Stuff' costs 300,000 eso, three times as much. Plus, they need 25 pieces of wood called 'Shellywood Wood'.

Forestry development is scarce because there are few forest areas in our territory. So even though I can [collect (grid)] once every 24 hours, I can only take about 5 bottles.

If you can't solve this on your own... rely on the outside.

"Tap on the foreign affairs item."

Then we can see the situation around the territory.

The neighboring Viscount Fawless Territory seems to have a thriving forestry industry and has good relations with us.

View the list of imports with Viscount Fawless territory and discover 'Shellywood Materials'. The usual price seems to be 3000 eso per bottle, but I'm the Count and the title is higher. That power relationship seems to be affecting, discounted at 2500 eso per bottle.

"Will social associations and status affect you in this kind of place on the diplomatic side..."

Tap the Buy Out button for about 20 bottles and spend 50,000 eso.

At the same time as the purchase, a translucent white bird flew to the window. Apparently, because I placed an order on the bird's foot, it's a performance such as sending it to the other party.

"Does' Guard 'take precedence over quality in numbers? Reinforcement and expansion of the garrison is behind us."

: "Guard's Stuffing" 10 locations 11 locations:

: 200 total personnel 220:

"The location of the 'Guard's Stuffing'... should be a priority from a large city after all, I don't know what..."

Until we have full strength, it is true that we do not want to disperse the number of soldiers.

With 20 more Guards, they are the only targets to be destroyed by the Mercenaries. For that matter, it is easy to build a diagram of [60 Guards (Guards) and a few VS Mercenaries (Players)] if you keep your strength together.

"But it's probably unlikely that the title system will circulate for the time being. Until then, food should be enriched and the pillars of the economic base firmly built. Once the foundation for generating more money is in place, it should be easier to boost armaments…"

"That's Count Taro."

I tried to say it just in case, but isn't the NPC butler Sebastian a reference to internal affairs just by saying yes?

Decide that the new 'Guard's Stuffing' should be installed in the village next to the newly opened wheat fields. There is no point in insecurity in the new opening place.

"But it costs 350,000 eso in one jar."

If you were spending money on armaments, management funds would likely run out of money in no time.

The only remaining funds for territorial management are 1.05 million eso.

Incidentally, the addition of the Knights of the Count of Tallo (Ritter Alden) would amount to 1.2 million eso. To be honest, I'd rather have more LV knights (nights) than current mercenaries (players) but...... too expensive.

Therefore, as a compromise proposal, we shall increase the number of training stations and improve the quality of the Knights who are here today. Even though the current Knights have three units, there are only two training stations. If so, it shall be a policy to create one 400,000 eso training station and to strengthen the Knights themselves.

"Mmm... does the training center need 20" Shellywood Materials ", 30" Iron Minerals "and 50" Strong Stones "..."

Shellywood materials can be bought from neighboring territories for 50,000 eso, and with respect to "steel" and "strong stone", there are a limit of 10 [collected (grid)] from each refinery or workshop facility.

By the way, they say [levy (grid)] will only slightly lower the figures for 'people's minds'. And there will be a burden on each facility.

Then there will be an indication that the material should be added from a facility where it can be [collected (grid)]... in the first place, these kinds of facilities are the only place where there are materials to deal with. Mines like ours, territories that don't have a lot of ore resources, building more refineries doesn't grow the overall [collection (grid)] amount.

Therefore, rather than growing the volume of goods, it is a policy to grow commerce, store gold, expand the volume of material trading transactions, and then increase the number of facilities.

"Will you procure" Iron Minerals "and" Strong Stone Materials "in the Mercenary Corps (Clan) and" Martial Strikers "?"

Junya, I think of the faces of Clan Clan's highest group of craftsmen and experts in martial arts and blacksmiths, to whom you belong.

How do we negotiate price cuts? I'm already planning to disappear 450,000, so I just want to manage to fit within 50,000 eso.

"Well... 550,000 eso left, including 300,000 eso for my personal assets, 850,000 eso if I keep it for something..."

This is where the real deal starts.

There are no specialties in this territory that are likely to do good business. That's why it's dangerous to make instant specialties and boldly sell them. When a Territory System is exposed among mercenaries (players), there is an increased risk that this Territory will be targeted.

"So you're curious about this item."

Those are the four items that say 'Unknown Workshop', 'Unknown Guild Hall', 'Unknown Training Monastery' and 'Unknown Faction'.

Among other things, I don't hesitate to tap "Unknown Workshop".

By the time I had just finished reading the description section, I had a natural grin on my face.

"Sebastian, make 'Unnamed Workshop LV1'. The cost is 300,000 for my personal assets, I'll put everything in. If it's not enough, I'll get you extra out of my pocket money."

"Yes, I did. Count, would you like the name of the workshop?

I respectfully declare to Sebastian my gratitude.

"It's a great workshop for uncovering the secrets of the world. His name is Alchemy Lab.



Make me a noble lord, Count Taro.

The folk NPCs saw her devoting herself to the opening of wheat fields like that all over the hun.

The people saw such a lord, and in tears they swore that they would dedicate their loyalty to the young count.