246 243 Stories Koko Fellow (Lab Men)

Basically, there are two main elements of the Lordship System.

The first is an order for a quest that only some lords can accomplish.

Depending on the outcome of a quest failure or success, a variety of changes occur within the territory.

This is achieved in the 'Horned Pork (Ton)' crusade with my sisters as they raise the level of Mi, my sister-in-law. Only one, yet, seems to have slightly increased policing and territorial loyalty.

The second is a mini-game to expand the facility.

Invest funds and materials, improve supplies and facilities, and increase and develop human resources.

And in the end, it raises productivity and makes massive money.

They all take time to get results, so it would be the norm to start with tips and high priority things from what you can do.

Such a lord system, but with one exception.

That's the Unknown Series.

You can choose the NPC you want to hire and grow it from scratch.

Besides, if you spend your effort, the results are quick, just for what you've spent.

"Unnamed Training Grounds" is simply like a training center that leads to your enhancement. They can hire a capable NPC to do a mock fight or something. Of course, it is possible to cultivate NPCs that will serve as mentors, and [the genre] of martial arts can also be edited (a). If it works, you can also learn new skills. Moreover, it seems that the benefits can be used not only by mercenaries (players) but also as a place to train their own guards (guards), knights (nights), etc., which, if increased in size, will lead to the strengthening of the NPC as a whole, which is responsible for defence.

Next, "anonymous faction" literally means that you can make a NPC unit of your choice. Currently, all NPCs that can be created from military relations items are standard equipment and so on based on their ability values. But if you create this "anonymous faction," they can form a finely customized unit to your liking.

It's just a PvP recommended game, and The Anonymous Series has two combat associations.

but i'm not interested there.

My biggest goal is the Unnamed Workshop.

This is a system that hires, nurtures, and fine-tunes NPC itself. With the collected material, we can create NPC populations that specialize in creating something.

"Sebastian, is this the only list of candidates for research?

I've done all the shopping I need. I'm back in the Unknown Workshop LV1.

"Yes, as it stands, only those on this list"

"Anonymous Workshop," again, "Alchemy Lab (Alchemis Lab) Lv1." It's possible to hire NPCs, but they were all unpleasant people.

After all, what is required of alchemy are those with high intelligence status. But this is not quite... not here.

"Aren't there more candidates?

"In the future, if the territory flourishes, the talent will be more abundant"

"I see."

Now I just have to put up with it.

Plus, if you turn up NPC's Lv, you could be a good researcher. Believe me, I hired in three NPCs.

In this way, I gather the NPCs I hired for the workshop to greet them so that I can get on with human resource development.

"Gentlemen! From today on, you will be studying here to gain wisdom that can transcend God!

By the way, the building cost of 'Unnamed Workshop LV1' is cheap at 100,000 eso. For that matter, it is a simple stone building with or without twelve tatami.

I don't have any furniture or utensils, so I plan on putting them in order from now on. Furniture and the like can be bought via George, and the alchemy kit is sourced from the tool shop NPC.

"Yes, Count Tallo"

"Ouch! Lord!"

"Huh."

A threesome reply to my call sticks to the workshop.

Sister of Sinyon Glasses, who seems to be behaving correctly, says Cologne.

If you look at her status board,

[Race] Human • [First Name] Cologne

[Age] 23 years old

[Lv] 2

[Intelligence] 20

[HP] 7

[MP] 5

[Force] 6

[Magic] 10

[Defense] 2

[Magic Defense] 10

It is.

And Brother Hot Blood Cutting Macchio's name is Slash.

[Race] Human • [Name] Slash

[Age] 25 years old

[Lv] 2

[Intelligence] 18

[HP] 15

[MP] 2

[Force] 13

[Magic] 2

[Defense] 8

[Magic Defense] 2

At the end of the day, she seems to sleep all the time, a period of little Yulu Furo-haired women.

[Race] Woolen Daughter (Sheep May) • [Name] Period

[Age] 13 years old

[Lv] 1

[Intelligence] 10

[HP] 4

[MP] 7

[Force] 1

[Magic] 5

[Defense] 4

[Magic Defense] 4

I have to coach these three from now on.

Actually, there are 60 intelligence statuses, Grandpa NPC and others were also on the Fellowship Candidate List. But the LV was already over 7.

What is the problem with high LV.

First of all, it's simply hard to turn up the LV. The higher the LV, the more experience you need. And in the Normal NPC frame, the status points you get when you level up are 30. In other words, if you get your status points intelligent, you can catch up with Grandpa NPC's intellect as soon as you raise it by 2Lv.

Incidentally, NPCs such as Guards (Guards) have been found to have 60 status points to receive when Lv is up. Only 60% of mercenaries (players), and it's only natural that this makes a difference in status. By the way, Knight had 130 points. Stronger than mercenaries (players), they can also jump irrational violence if nurtured well.

By this principle...... how many status points does Divine Soldier (Deus) get every time it goes up 1 LV? I'm concerned.

"Aside from that, I want you to learn this skill first."

That's what I said and handed it to each and every one of them: "Alchemy". "Shining Sword (Arts)" for the acquisition of skills. As a result of going around the 'Hui Sword (Arts) Store' in the pioneer city of Michelangelo, everywhere was 2,000 eso and higher than the price I bought at George's store for the first time. I wanted to buy it from George if I could, but he hasn't replenished any new stock since then. He sold it for 800 eso. I have to thank him for meeting George.

Well, production skills are 3,000 eso all the time, so I can't decide if it's 2,000 eso or cheap... There's no way a novice mercenary (player) would buy a lot of money for a bad alchemy skill.

"Mastered"

"Shut up! Shut up!

"Lenkin 'Jutsu ~"

All right, all right.

Inquisite the status of each researcher and put all the skill points originally in your possession into your alchemy skills. Cologne and Slash to Alchemy Lv2 and Period remain Lv1. As I peruse the status board...... apparently humans get 1 skill point every time LV goes up and 2 for woolen daughters (Sheep May) so I expect it in the future.

"Everyone should be mastering the alchemy abilities' conversion '. The first step is to keep even' water '' upper-converted '"

That's how I give each of them the Copper Balance, an alchemy kit I bought in the city, and then I leave more and more of the water I bought in bulk at the Bounty Neck and Auction (Wonted) in the workshop.

This will also raise the LV of the alchemy skills of the fellows (lab men) and secure the material.

'Fine Water', a success product of superior transformation, and 'Sewage', a failure. Both of these will be raw materials for the potion, so no matter how much you make it, it won't hurt.

If LV goes up and you get more skill points, deliberately let 'Failure is the Royal Road to Success' that allows you to fail 'Top Conversion' and encourage 'Sewage' generation.

If you do, you can mass-produce the ingredients of "Emerald Tears".

"Okay. We'll make sure you keep up with your expectations."

"Ugh! I'll definitely show you a good place!

"Cancer"

I'm very satisfied with each one of your intentions.

"Yeah, yeah. I'm sophisticated."

I want to have my own personal workshop (atelier). Consider the name of a great store, sell your own items, materials, etc...... roar!

The laboratory is at the forefront of this. It's a good idea to research here and grate the finished stuff, and it looks like a lot of fun!

Incidentally, the fourth in the "Anonymous Series," the "Anonymous Guild Hall" is highly versatile.

It is an organization to train and organize personnel other than combat and production.

You can create an expedition to collect material, or you can create an intelligence agent to know the inside of another country or territory.

If it was ore collection, it would be an excavation guild, if it was information collection, it would be a spy guild, etc.

Slow down and create a merchant unit in the Unknown Guild Hall, secretly spreading the potion to the market.

If we sell potions to the average merchant NPC, it's not something we know where to spread the goods. In that regard, NPC, a special merchant who grew up in the "Anonymous Guild Hall," also has complete control over the distribution route. Even harder to get a leg on if you sell the merchandise in the back while having them hide who you are as a merchant in Count Tallo's territory. This allows us to hide the production of "Emerald Tears" from our territory, and reduces the risk of being targeted.

Narrow down the number of people to sell and the item itself can be sold in large quantities.

"Hehe, don't let your dreams spread"



[Race] High Demon (Hi Deeman) • Sebastian

[Age] 53 years old

[Lv] 24

[Intelligence] 150

[HP] 550

[MP] 700

[Force] 280

[Magic] 1100

[Defense] 220

[Magic Defense] 600

[Skills]

- Demon Eye [Purple Blue of the Curse Ball (Kelvim)]

-Flame Hell Magic

-Mental contamination magic

· Greedy magic

· Demon Warfare Legs (Deelow)

· Demon Fist (Deekle)

· Rare Old Deacon (Varel Heim)

· Sublime Tidy Up (Maytham Reader)

- Perfect Clean, the perfect cleaner

• Elegant Tea Meal (Tea Master)

• Green Tea Master, a magnificent tea maker

Quality Dispenser (Interior/Master)

· Intelligence Clark, a rapid computationalist

• Solid Treasurer (Money Gardner)

The Tall Demon (High Deeman) gains 150 Stat Points when LV is Up.

That's 1.5 times more mercenary (player).

Skill points are the same as mercenaries (players) at 5.

By the way, Taro hasn't noticed the strength of Sebastian yet.