Chapter 368: The rise of esports

   Chapter 368 The Rise of E-Sports

367

Being able to persuade a potential person to re-do what he likes to do, Zhu Yuxing still has a sense of accomplishment.

In the future, when this kind of person will be useful sooner or later, he will be very patient and just wait slowly.

The next day's Entertainment Consumer Exhibition also ended successfully. During this period, Yuxing Electronic Entertainment announced many future game plans, as well as a new handheld, GBASP, an upgraded version of GBA, which is the first handheld with clamshell features.

There is no improvement in performance, but the game life of the buttons and the screen display effect of the handheld are improved.

These upgrades did not increase the price of the handheld, but reduced the GBA price by $20, and then kept GBASP at the original price of the previous GBA.

You can buy a game console with a better picture than before at the original price, and this game console will be officially sold in a week. This time, the GBASP reserve is very sufficient, so there is no need to worry about the problem of panic buying.

Some players are happy, some are slightly disappointed.

Because they actually want to see a game console with better graphics.

But from the current point of view, it seems that it can only be so.

The third day of    is the key release time for other game makers.

Lierda and Suri Electronics also launched their own new game consoles this time.

The current handheld market is booming, and according to industry estimates, the share of Yuxing Electronic Entertainment on handhelds is actually not as high as imagined, and there is still a lot of market space, which is much better than the game console market.

These two companies therefore plan to focus on hand-held devices and strive to grab some market share.

The performance of the two handhelds this time is very strong, and all of them have reached the GBA level.

And GBA is mostly 2D games, but these two game consoles can run 3D games stably, which makes the two game consoles seem full of gimmicks.

It is possible to play 3D games close to the console quality on the palm, which has become the title of the promotion of the two manufacturers.

Of course, it is definitely impossible to achieve the picture quality of the host, but at this time there are no restrictions on advertising laws, so there is no need to worry about this kind of bragging.

As for Huck Brown's Brown Entertainment, they just continued to focus on promoting the game. Some people in the industry predicted that Huck Brown would launch a game console, but Huck Brown was much more cautious than they thought, and continued to invest in game development. The game console doesn't seem to have any plans to touch it in a short time.

This also allows Huck Brown’s funds to flow better, and will not be easily delayed by the heavy investment of game consoles.

Just like that, the three-day entertainment consumption exhibition ended.

Players are content.

The first entertainment consumer exhibition showcased the various entertainment methods of games to the world for the first time.

In addition to those core players, many non-core players participated in this exhibition.

This can also be regarded as expanding the audience of the game player group.

By the end of the exhibition, what players are most looking forward to is the release of StarCraft.

This is a game personally supervised by the **** of games, Zhu Yuxing. At least in terms of game quality, you don’t have to worry too much. The only thing you need to consider is whether this new type of game suits your taste.

At the same time, such a thing happened in Korea.

The South Korean government announced a greater policy inclination in e-sports, encouraging consortia to form their own professional e-sports groups.

At the same time, large companies can also jointly fund the establishment of e-sports events.

The difference between    and Yuxing Electronic Entertainment’s establishment of an e-sports event in Japan is that this time it is supported by a national government.

E-sports players can get the same treatment as Olympic medalists if they perform well.

Exemption from military service and many additional monetary rewards.

With the support of such a policy, the Korean people suddenly developed a great enthusiasm for video games.

Video games began to flourish in just two or three months.

The    tax-free policy and e-sports support policy were fully established half a month before the release of StarCraft.

And several large consortiums in Korea have collectively issued an invitation to the whole world.

They started an international e-sports event called WCG.

The name of this WCG is also provided by Zhuyouxing. As the initiator of e-sports, Zhuyouxing is still qualified to provide a name for the idea, and WCG itself is indeed a very suitable name for e-sports.

The first WCG e-sports competition also set up several major projects.

Need for Speed, Street Fighter, StarCraft, Street Basketball.

These four projects are the main projects this time, and other small projects will be slowly observed over time. If they have the potential to become e-sports projects, they can also become new e-sports projects.

And WCG also gave a very attractive bonus.

In the previous e-sports projects hosted by Yuxing Electronic Entertainment, the prize money was controlled within the range of 100 million yen, which is one million US dollars.

The winner gets 70% of the million dollars.

And because WCG has the support of many Korean chaebols, in order to expand the influence of WCG, all the winners of each project in the first session have given a cash reward of 2 million US dollars.

The two million dollars will go entirely to the winner, while the runner-up and third place will receive $500,000 and $100,000 respectively.

Just this bonus immediately made everyone focus on Korea.

All of a sudden, gamers in the United States, Japan and other regions went crazy.

Everyone who thinks they have some strength is itchy in their hearts, and they all want to join this competition.

Two Million Dollar Cash Champion Rewards.

This is definitely not enough to watch compared to the athletes of those traditional sports events, especially football, basketball and American basketball.

These are even more impossible to compare with.

But for ordinary people, video games are very engaging.

Anyone will feel like they have a chance to win.

Except for StarCraft, an unannounced game, everyone who likes the other three games is very confident.

Players began to gather together and participate in this e-sports competition in their own way.

Snapped!

"This is a complete joke, what's the difference between this and gambling?"

In a professional sports organization, a middle-aged man in a suit angrily threw the newspaper on the table.

The cigar next to    is still lingering with smoke, and the expensive watch is shining in the process of smashing the newspaper.

"Isn't this e-sports just a joke of a group of decadent teenagers? This thing has to go to the stage? Isn't this humiliating us?"

"Well, boss, please be patient. In fact, I think this thing is very interesting. Young people like it. If we also invest some money to start an e-sports club and win over some Internet addicts, we can't say it well. It can become the object of young people’s pursuit.”

"Pursue a fart, I don't agree with this thing, this thing is to lower our own style!"

(end of this chapter)