Chapter 1047

The layman looks at the scene, the expert sees the way.

While Ando was playing the game and being peeped by her sister, someone was watching the game related to a St. Juliana hospital.

Including the production of evil spirit city - future production of rainstorm and phantom killer, the extraordinary twin of quantidream, is also studying this game.

Well, people look at things from the perspective of pure appreciation.

Although in the later business model, the degree of freedom of the game seems to be very high, but the plot mode of this game is a real "plot flow".

The plot mode is a story with a loop.

Bastian and James, just for this game, flew from Paris, France to mud boom. In fact, light, shadow and dust, as well as some small objects with physical scripts, are also resource killers. For example, many games have "PhysX" technology. After this technology is turned on, many small objects will appear in the works, such as Maple leaves dancing with the wind, books on the table or dust in the air, etc.

Why are the streets clean and tidy in many 3D works without any small objects? Even if it's a messy environment, what's messy is just the texture itself, not a lot of independent and scattered garbage in the scene?

Very simple, because this does not need to consume resources!

Take the corridor scene that you just saw.

In that scene, the corridor was clean and tidy.

But at this time, if you add some small push tables on the corridor, add some dust and light in the air, and then change the window to 3D, and then a pool of water will appear on the lawn I think it's stuck.

The so-called optimization, in addition to code and system performance optimization, in fact, a lot of times, is a little bit "castrated" in places where players don't care.

For example, reduce the mapping resolution of the foreground, or integrate the scattered models with the scene, or remove some special effects that will affect the performance but have little effect on the picture.

These two crooked nuts also found this after some analysis.

They go back to the beginning of the game, and then find that the corridor scene is very suitable for "show off skills".

Because it is a corridor, so the scene will not be too complex, and the open and bright corridor can also make the hospital look very new and clean.

These are advantages, not disadvantages.

Therefore, the working group on senxia's side can tilt the whole resource to the role.

"They are very concerned about the performance of the characters, not the scenes This is slightly different from lighthouse. "

James muttered.

Different from senxia, in lighthouse country, many places pay great attention to the scene expression in the game. The scene of a picture may be very exquisite. On the contrary, those characters may be dying.

But how to say, in front of this game, the role in the picture is really the most important.

"Through the characteristics of low utilization of system resources in small scenes, and then focus on tilting resources on the characters..." Bastian nodded, too.

Both of them have already understood what senxia is doing here.

That's about it.

"Through the characteristics of low utilization of system resources in small scenes, and then focus on tilting resources on the characters..." Bastian nodded, too.

Both of them have already understood what senxia is doing here.

That's about it.

"Through the characteristics of low utilization of system resources in small scenes, and then focus on tilting resources on the characters..." Bastian nodded, too.

Both of them have already understood what senxia is doing here.

That's about it.

……

In fact, there is a big hole in technology. Here is just a brief explanation. There may be some things that don't express the meaning. Don't blame

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