6 New World

This was the second day since Branco had transmigrated. White stood on the edge of a lake recovering from his injuries as he watched the trees around him, his flowers seemed to be about to fall which might indicate that winter is coming, the birds were singing as the sun's rays flooded the blue sky. and cloudless.

From afar following the river could be a city surrounded by walls, with what appeared to be a symbol at the top of the tallest building.

It all seemed so real and just like the real world. Everything was real but the only strange thing was the white itself.

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Statistics window. - White said in his mind. Soon a series of information appeared in front of his eyes:

Name: Unknown

Race: Human /?

Attributes:

Strength: 10

Knowledge: 7

Fortitude: 4

Vitality: 5

Strength: 8

Dexterity: 12

Intelligence: 9

Holiness: 9

Lucky: 30

Life Class: Devourer of Essence.

Adventurer Class: None.

Subclasses: None.

Class Skills:

Essence Eater

It gives the user the ability to improve their own attributes with an experience system that only their own.

At first he had doubts what each attribute and class meant but after some time he decided to associate as follows:

Force

Increasing Stamina increases your life total. In addition, the attribute helps with frost resistance.

Knowledge

It basically increases your mana, which is responsible for enabling the use of magic or miracles.

Fortitude

This attribute defines the total toughness of your character.

Vitality

If the equipment and armor you equip exceeds 70% of your maximum weight capacity, you will move much slower. Vitality is an attribute that deals with this issue, increasing the ability to carry more weight, which allows the use of heavier equipment. In addition, increasing vitality helps with physical defense and resistance to poison.

Force

Large and heavy weapons require a large amount of force, the greater their strength, the greater the damage dealt. The strength attribute also helps in your fire resistance.

Dexterity

More specialized and fast weapons require high dexterity, high dexterity also helps to reduce the time to cast spells, miracles and reduce fall damage.

Intelligence

Intelligence, the primary attribute for wizards and wizards. Intelligence is required to cast magic spells. And, unlike relatively low base requirements for weapons, spells may require high numbers. Spells also have bonus attributes, and their effectiveness is adjusted to the level of intelligence. In addition, intelligence increases magic defense.

Holiness

Holiness, whereas Intelligence tends more toward offensive sorcerers and wizards, Holiness is usually related to Cleric healing spells and a few other spells that can fire lightning. Holiness allows the use of Miracles through talismans and staffs, and like Intelligence, miracles often include scale effects based on your current level of Holiness. This attribute also increases resistance to dark damage.

Luck

Luck determines the item drop key. Luck is also used to increase the chances of causing bleeding or poison. In addition, luck increases the resistance to curses.

Other than this information, which was the same as the games of his previous life, the world in which Branco had awakened was not unlike the real world. He was quite surprised and confused but after these two days he adapted to this new reality, he was able to confirm three things overall:

First, it had been teleported to another world after the Vermillion erased its existence or this was the world it would create after all other dimensions were wiped out.

Second: Although I don't know why you're seeing the interface of the games he's played in the past, this world was totally real.

Third: He was in trouble, serious trouble.

He was in a world completely unknown and unexplainable to him, his sense of danger was not working at all, he was in a strange place not a single living soul passed through this time he was waiting, besides the birds and Some creatures that apparently seemed to eat plants and some mushrooms, no intelligent beings have come here so far and he had a strange feeling that no one had been here for a good amount of time.

After spending two days merging with the memories of a seventeen-year-old, White sadly discovered that his body was not the only problem. He wanted revenge on those who betrayed him and left him to die behind. A few days ago he took a mission from the adventurer guild and a silver rank team called him to the mission as well since the missions were in the same place but their goals were different, the mission was a success but when they stopped to set up the camp for the night they poisoned their food, his body agonizing over and over with an ache that felt like his own intestines were burning from the inside out, he was literally cooked from the inside out.

While dying for pain and suffering, the poor boy died, giving Branco the opportunity to transmigrate. Whether or not it was a coincidence, the young man whose memories he merged into had no family member and was an orphan so he never got a name, that was excellent news for Branco.

The birth of a new soul was very painful, and White used a lot of effort to convince the last remnants of the young man's soul to leave the body and go to the afterlife, and that came at a cost. He had to promise the young man that he would kill all those who tried to kill him.

The two memories merged and became one, including their feelings. Even though White wanted to break that promise, he probably didn't have the strength to make it now.

He needed to keep his promise, otherwise the young man's soul fragment would curse him, and his few attributes would be cut in half. And that was something White was not about to risk.