Chapter 781: Horrible development speed

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The main purpose of Bob's coming to Youxing Electronic Entertainment is to personally meet Zhu Yuxing, who has helped him a lot, and then thank Zhu Yuxing in person and flatter him by the way.

Then, the second reason was to see if we could hear some ideas for new games and new plans.

Now the game sales are gradually getting into a bottleneck, and the sales rate has not continued to rise, so he would like to see if Mr. Zhuyou has any ideas.

This time, Zhu Yuxing actually had some ideas.

Then he was very satisfied.

This visit is a worthwhile trip.

When he went back to the hotel where he was resting, he immediately contacted the team in the United States, and asked them to contact Yuxing Electronic Entertainment immediately. Yuxing Electronic Entertainment is developing a new video game. This video game may once again reverse the current situation. In this situation, if you guys dare to drop the chain for me, then get out of here!

Bob is never polite to his employees.

He is a guy who puts his own interests first. He will do things that can bring him the greatest benefit, but he will immediately kick out anyone who dares to influence him, leaving no one behind.

Take Yuxing went to the mobile game department of the company after Bob left.

The current mobile game department is the department with the least team of all game development teams, because at the beginning they only need to do the porting work of the game, and some game development work that is not very difficult to develop.

And it only takes three or four hundred people to meet these requirements.

When    came to the mobile game department, Zhu Yuxing called these people together and held a brief meeting.

Candy Fun is not very difficult to develop.

The game logic of the match-3 game itself is very simple, and the UI and the design of the match-3 content in the game should be a little bit tricky.

These require designers to study with a little hair loss.

But fortunately, the scale of Yuxing Electronic Entertainment is quite large.

Take Yuxing easily transferred some designers from other development groups to the mobile game department to assist in the design.

The amount one can design is limited.

But what if it was a hundred people?

What if there are two hundred people?

Take Yuxing simply called all the free designers in the entire company to help with the design.

Bamboo Yuxing first gave a design style of colorful candy.

The first thing is to be cute enough. The UI design and the drawing of various icons and covers should be round and cute.

The second is the special effects after elimination.

This special effect should give people a feeling of refreshing after elimination.

This kind of cool feeling seems a little unpredictable. Zhu Youxing simply gave a standard answer. In the original world, he spent a lot of time playing match-3 games, and he can directly describe the match-3 special effects in the original world. Listen to every designer, so that they can understand the elimination effect of this match 3 game as quickly as possible.

Then, it was the production of sound effects and music.

This is the easiest.

You don’t even need to ask too many composers to help.

There are millions of various game music and game sound effects stored in the backup game resource inventory of Yuxing Electronic Entertainment.

These are mostly scraps after game design. …

It's just a waste, but it doesn't mean that these are low-quality music and sound effects. The reason why these become waste is more because they don't conform to the style of the originally designed game.

So these sound effects will be preserved and become the resource inventory of the game.

This is also another benefit of scaled game development.

That is, designing enough resources can also be stored and used sooner or later.

This will also save a lot of game development time in the future.

Take Yuxing recruited more than a dozen composers to design sound effects and music according to his requirements, and also found suitable resources in these resource inventories to directly apply or make slight modifications.

The efficiency of this work is much simpler and easier than the drawing design.

Finally, it is the development of the game program.

This is actually not a problem.

Match 3 games have been done in the past.

Originally it was Bejeweled.

The underlying basic rules of the match-3 game are exactly the same. This is just a redesign and enhancement on the original basis, and then some additional functions and gameplay are added.

Originally, there were only some simple match-3 rules in Bejeweled, and then there were some simple quick-elimination props.

These are also fun to play, but not cool enough.

In mobile games, it is necessary to strengthen the cool aspect.

Add more elimination props, let people click to eliminate more content.

And reduce the original Bejeweled 5 to 10 minutes of customs clearance time to less than three minutes.

Most mobile game players who play match-3 games are playing with fragmented time.

If the fragmentation time is maximized, then the clearance time of each level should be shortened as much as possible.

Anyway, as long as I have enough levels, I won’t worry that someone will finish the game.

In the end, all the resources are brought together to complete the game development, and because the game is simple enough and the number of participants exceeds 500, even the testing work can be completed quickly.

It took no more than a week from Zhuyouxing’s order to the development of Candy Fun.

And during this week, face was not idle.

After Bob gave the order, their people immediately contacted Youxing Electronic Entertainment, asked for the first-hand research and development content of Candy Fun, and then started the promotion of the game.

They first spent a lot of money on several advertising platforms that day to place Candy Fun Le ads on a large scale.

Needless to say, its own face, its platforms, rental platforms, and online shopping platforms are also crazy about advertising Candy Fun.

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Members who purchase the platform can get ten dollars worth of prop materials on the Candy Fun Music, which will be online in a few days, so that you can get higher scores in a level and pass the level more easily.

Online shopping and completing an order worth more than ten dollars, you can randomly get game props up to ten dollars.

These own advertising positions work perfectly, and other advertising platforms are also very aggressive.

even spared a lot of money to directly replace some of the original advertisements.

Anyway, face and Youxing Electronic Entertainment have deep pockets, and advertising platforms are naturally happy to cooperate with such companies.

There is no lake in terms of giving money, which is much better than other companies paying advertising fees and delaying it for a long time.

And under such an advertising campaign, it is not easy for ordinary people to know that the latest game will be launched on the face's mobile phone.